StellarHub 2.0 - RELAUNCH!

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Dear StellarHub community,

At last, version 2.0 is out! Thanks for sticking with us while we prepared this major release. But wait, what does this 2.0 it mean?

StellarHub 2.0 is not another game. It is the same old StellarHub, but greatly improved, in all aspects, over 1.0!

The first big change is, it is now built over the Godot engine, featuring cutting-edge OpenGL ES 3.0 support. This is really great, as it opens new doors for us, for example making it easier to port StellarHub to other OS.

We received a a lot of feedback from the community during closed beta testing (in the past), thank you guys! Most, if not all, of what was reported and suggested has been effectively implemented into version 2.0.

Our goal with this relaunch was not to make a new, huge StellarHub. It was not either to add a huge amount of content, or to completely redraw all the game art. We set ourselves instead, the task of improving and balancing what was already there, porting to the new base engine.

Want to know more details about it? Please refer to the StellarHub relaunch notes:

Release notes on Steam

Despite the effort to make the game great, some things always slip without being noticed, and we're sorry for that. If you notice anything out of place during gameplay, please let us know via the discussion forums under the Technical Support section:

Technical Support forum on Steam

We'd greatly appreciate the time spent sharing your experience with us!

Before asking questions, please review our faq/troubleshooting thread in the discussion forums:

Troubleshooting forum on Steam

Questions not already answered in the FAQ are very welcome in our discussion forums!

All bug reports pertaining version 1.0 will be archived, closed/locked and tagged with a '[Legacy v.1.0]', as they will no longer be actual with the 2.0 release.

Please publish modules in offcanvas position.