Our games

THE IDEA

The idea of creating a space station simulator came to us for a long time. There are a lot of similar games and we wanted to do something really original and fascinating. That's why it was decided to create a strategy simulator, where the main thing is not the space station, but people.

So, you are a pioneer captain. Your task is to master the planetary systems that are adjacent to the Earth. At your disposal - the station, some resources, and most importantly - your crew. The core gameplay is focused to building a balanced station that effectively performs its functions. It can be mining, trade, defense, research, tourism.

You play by combining direct and indirect control - in one case you can directly influence the situation (direct orders), in the other - only indirectly. For example, to ensure that your team does not get sick, it is necessary to vaccinate in a timely manner.

BUILD YOUR FULLY-FLEDGED STATION

This is a structure consisting of modules for different purposes. It can be crew quarters, medbay, storage, ore platform, science laboratory and so on. A total of about 30 different modules. The size of the station is limited by the size of the map.

It should be noted that building a large, well-functioning station is a very difficult task. Inside the station, it is necessary to regularly clean, repair, provide all modules with oxygen, monitor the level of energy, etc. While the construction mechanics in the game may look very simple at first, by adding new modules you'll get more opportunities... but also a lot of hassle to try to keep everything good and functioning!

MANAGE YOUR UNIQUE CREW

Your station can not function without people. That's why your crew is the most valuable thing you have. We paid special attention to this aspect of the game. Each team member has a name, a portrait and an individual set of physical characteristics, such as strength, speed, endurance, intelligence and character. Then individual personality characteristics, such as observation, slovenliness, fussiness, soreness, laziness, propensity to alcohol, etc., follow. Also, there are parameters responsible for the character's state - health, satiety, fatigue, mood. Separately, it's worth to say about a whole set of characteristics describing professional skills, for example medicine, science or mining.

Thus, a member of the team can work (increasing his skills), relax, have fun, eat, etc.
At the same time, his mood may suddenly deteriorate, he may get sick, get hurt or even die. Each character receives a salary, so you need to monitor and finance.

As a result, it turns out that your space station is a complex organism, it is not easy to control, but it is very interesting and fascinating.

WORKER

Moving resources inside the station

CLEANER

Cleaning the station from dirt

TECHNICIAN

Repair and assembling the station

MEDIC

Crew treatment and vaccination

SCIENTIST

Researching a scientific projects

OXYGEN STATION OPERATOR

Oxygen station control

MINER

Harvest ore & minerals

BOTANIC

Organic farm control

FARMER

Livestock farm control

PROCESSING OPERATOR

Processing & production

COMM OPERATOR

Comm center control

IDLER

Expects a role assignment

THE MAP

You can choose from 6 different maps. It is also possible to create a random game map. Each map is different in size, quantity and location of resources, meteoritic activity, solar energy, pirates, commercial and passenger ships activity. Maps consist of cells. Empty cells can be used to build a station. Cells with asteroids or gas clouds are released only after the full extraction of resources in them while to gain access to locked cells, you need to build additional hub modules. This way you expand the space on the map to build the station. Cells with secrets can be revealed with a probe. Here you can discover new resources, technologies or anything useful.

ENERGY POINT

Place for installation of solar panels

GAS CLOUD

Oxygen available here

IRON ORE ASTEROID

Here you can get iron ore

MINERAL ORE ASTEROID

Here you can get mineral ore

LOCKED CELL

Build more hub modules to unlock it

UNDISCOVERED CELL

Who knows what you can find here?

NPC SHIPS

PIRATE FIGHTER

Light armor, low damage

PIRATE INTERCEPTOR

Well armored, higher speed and damage

PIRATE BOMBER

Rather sluggish, very high damage

SUPPLY SHIP

Deliver resources purchased on the supply base

TRADE SHIP

From time to time visit your station. You can trade with them.

PASSENGER SHIP

From time to time visit your station and bring tourists

FIGHT, RESEARCH AND TRADE

In addition to the station and the team in the game there are a number of aspects that perfectly complement the game process, giving the player more and more new opportunities.

SOME BATTLE ACTION!

Your station will never be completely safe - space pirates or asteroids can bring a lot of trouble - severely damage or even destroy part of the station. That's why you need to take care of the defense. At your disposal is a whole arsenal: pulse and beam guns, plasma cannons and missiles.

SCIENCE

Research of new technologies is an integral part of the game. The research tree is not as big as in some other similar games, but very diverse and functional.

TRADE & FINANCES

Your crew will not work for free, so you need to take care of your budget. You can earn money by trading resources, tourism or destroying the pirates attacking your station.

GLOBAL EVENTS

Wandering asteroids, pirates, solar anomalies, or market fluctuations will not let you get bored. Learn to adapt to situations and overcome difficulties.

Please publish modules in offcanvas position.