Our games

THE IDEA

The idea of creating a space station simulator came to us for a long time. There are a lot of similar games and we wanted to do something really original and fascinating. That's why it was decided to create a strategy simulator, where the main thing is not the space station, but people.

So, you are a pioneer captain. Your task is to master the planetary systems that are adjacent to the Earth. At your disposal - the station, some resources, and most importantly - your crew. The core gameplay is focused to building a balanced station that effectively performs its functions. It can be resources extraction, defense, research etc.

BUILD YOUR FULLY-FLEDGED STATION

This is a structure consisting of modules for different purposes. It can be crew quarters, medbay, storage, ore platform, science laboratory and so on. A total of about 30 different modules. The size of the station is limited by the size of the map.

It should be noted that building a large, well-functioning station is a very difficult task. Inside the station, it is necessary to regularly clean, repair, provide all modules with oxygen, monitor the level of energy, etc. While the construction mechanics in the game may look very simple at first, by adding new modules you'll get more opportunities... but also a lot of hassle to try to keep everything good and functioning!

MANAGE YOUR UNIQUE CREW

Your station can not function without people. That's why your crew is the most valuable thing you have. We paid special attention to this aspect of the game. Each team member has a name, a portrait and an individual set of physical characteristics, such as strength, speed, endurance, intelligence and character. Then individual personality characteristics, such as observation, slovenliness, fussiness, soreness, laziness, propensity to alcohol, etc., follow. Also, there are parameters responsible for the character's state - health, satiety, fatigue, mood. Separately, it's worth to say about a whole set of characteristics describing professional skills, for example medicine, science or mining.

Thus, a member of the team can work (increasing his skills), relax, have fun, eat, etc.
At the same time, his mood may suddenly deteriorate, he may get sick, get hurt or even die. Each character receives a salary, so you need to monitor and finance.

As a result, it turns out that your space station is a complex organism, it is not easy to control, but it is very interesting and fascinating.

WORKER

Moving resources inside the station

CLEANER

Cleaning the station from dirt

TECHNICIAN

Repair and assembling the station

MEDIC

Crew treatment and vaccination

SCIENTIST

Researching a scientific projects

OXYGEN STATION OPERATOR

Oxygen station control

MINER

Harvest ore & minerals

BOTANIC

Organic farm control

FARMER

Livestock farm control

PROCESSING OPERATOR

Processing & production

COMM OPERATOR

Comm center control

IDLER

Expects a role assignment

NPC SHIPS

PIRATE FIGHTER

Light armor, low damage

PIRATE INTERCEPTOR

Well armored, higher speed and damage

PIRATE BOMBER

Rather sluggish, very high damage

SUPPLY SHIP

Deliver resources purchased on the supply base

CONTRACT OWNER SHIP

Takes resources for delivery on contracts

Please publish modules in offcanvas position.